The war is raging on and now it is up to the British and their formidable array of weapons systems to blunt the Soviet spearhead. Chieftain and Challenger tanks, Striker ATGM vehicles, FV-432 APCs, Lynx attack helicopters, Tornado fighter-bombers and others clash headlong into first rate Soviet Guards units outfitted with T-80 and T-64 tanks, BMP-2 APCs, MTU-55 Bridgelayers, SA-13s, Hind E attack helicopters, Su-25 ground attack aircraft and many more. There is only one mission here. Hold the bridges or see Soviet armour on Channel coast. Are you up to the task? Units activate by formation chit drawn, fire in a flurry of dice, and look good doing it. The initial game rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assaults, helicopters, chemical attacks, dual purpose conventional munitions, smoke, HE, opportunity fire, simple line of sight (bit more complex for helicopters), transporting infantry and overruns (great fun). This expansion updates those rules and brings to the table new opportunities including Bridging, Improved Positions, Airstrikes and Air Cover, Jamming, Battlefield Chaos, gun launched ATGMs, MLRS Strikes and others. Better still, World at War: Blood and Bridges is not just a game, but part of the World at War game system. After learning the rules of this standalone expansion, you can play any of the modules and the original Eisenbach Gap.